Experience
January 2023Â - Present
X Studios - Unity Engineer
Utilized Unity and C# to develop mobile applications for IOS and android, and pushed builds through using test flight and the Google Play Store.
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Worked with artists in Figma to ensure quality for UI to be integrated into Unity
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Lead Engineer on multiple mobile, VR, windows, and mac applications.
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February 2022Â - January 2023
JHT Inc, Software Engineer
Utilizing Unity and C# to develop training simulations for DOD contracts.
Use of software configuration management tools such as perforce and git to handle source control and work as a team.
Create custom editor tools in Unity to fast track development and documentation for use of such tools.
February 2021Â - February 2022
Epic Games - Software Tester
Working with the Unreal Engine on the Rendering and Platform pillars.
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Credited on Fortnite, Unreal Engine 4 and 5.
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Executing test cases in TestRail and maintaining and updating engine test cases.
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Writing clear and concise steps to reproduce bugs in JIRA.
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Communicating and escalating the impact of issues that are blocked or is critical to testing to developers.
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Utilize Perforce and Github to gain access for testing on previous and present builds.
October 2019Â - October 2020
Activision - QA Tester
Isolated and identified bugs and how they occurred within the gaming environment and wrote technical reports using Jira to communicate with Developers for Call of Duty Modern Warfare
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Credited for Call of Duty: Warzone.
Regression testing on new builds to ensure previous tested functionality is still working.
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Performance test to ensure the product works and to test the limits of the software.
April 2019 - July 2019
iD Tech - Instructor
Taught students between the ages of 7-17 Game Design, the Unreal Engine and Blueprinting, coding with C# in Unity, and video editing in Adobe Premiere.
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Lead team oriented activities and projects for students work.
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Created plans and set goals for students projects to ensure deadlines were met.
August 2021Â - February 2022
Project Lead - Lone Defender
Production by creating full on sprint plan with a feature and task list to assign out to resources utilizing excel.
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Lead designer by designing all systems and mechanics utilizing Google docs and PowerPoint.
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Lead Programmer utilizing Unity C# to program the player character, wave system, enemy AI, and other features.
September 2021Â - September 2021
Designer - Mission Moon Bound
Mission Moon Bound is a realistic simulation that shows what life could be like living on the moon. This game was created in participation at the Indie Galactic Space Jam.
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Designed and documented all systems and mechanics.
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Created the moon environment, the space station, and programed the floating asteroids around the moon.
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Award winning game at the game jam.
March 2019Â - April 2019
Programmer - Nopiods
Nopiods is a VR simulation that allows doctors to have a more hands-on approach to practice spine surgery.
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Utilized Unity C# by creating enums and a dictionary to control the steps in the procedure.
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Github Desktop for source control.