Experience
January 2023 - Present
X Studios - Unity Engineer
Utilized Unity and C# to develop mobile applications for IOS and android, and pushed builds through using test flight and the Google Play Store.
Worked with artists in Figma to ensure quality for UI to be integrated into Unity
Lead Engineer on multiple mobile, VR, windows, and mac applications.
February 2022 - January 2023
JHT Inc, Software Engineer
Utilizing Unity and C# to develop training simulations for DOD contracts.
Use of software configuration management tools such as perforce and git to handle source control and work as a team.
Create custom editor tools in Unity to fast track development and documentation for use of such tools.
February 2021 - February 2022
Epic Games - Software Tester
Working with the Unreal Engine on the Rendering and Platform pillars.
Credited on Fortnite, Unreal Engine 4 and 5.
Executing test cases in TestRail and maintaining and updating engine test cases.
Writing clear and concise steps to reproduce bugs in JIRA.
Communicating and escalating the impact of issues that are blocked or is critical to testing to developers.
Utilize Perforce and Github to gain access for testing on previous and present builds.
October 2019 - October 2020
Activision - QA Tester
Isolated and identified bugs and how they occurred within the gaming environment and wrote technical reports using Jira to communicate with Developers for Call of Duty Modern Warfare
Credited for Call of Duty: Warzone.
Regression testing on new builds to ensure previous tested functionality is still working.
Performance test to ensure the product works and to test the limits of the software.
April 2019 - July 2019
iD Tech - Instructor
Taught students between the ages of 7-17 Game Design, the Unreal Engine and Blueprinting, coding with C# in Unity, and video editing in Adobe Premiere.
Lead team oriented activities and projects for students work.
Created plans and set goals for students projects to ensure deadlines were met.
August 2021 - February 2022
Project Lead - Lone Defender
Production by creating full on sprint plan with a feature and task list to assign out to resources utilizing excel.
Lead designer by designing all systems and mechanics utilizing Google docs and PowerPoint.
Lead Programmer utilizing Unity C# to program the player character, wave system, enemy AI, and other features.
September 2021 - September 2021
Designer - Mission Moon Bound
Mission Moon Bound is a realistic simulation that shows what life could be like living on the moon. This game was created in participation at the Indie Galactic Space Jam.
Designed and documented all systems and mechanics.
Created the moon environment, the space station, and programed the floating asteroids around the moon.
Award winning game at the game jam.
March 2019 - April 2019
Programmer - Nopiods
Nopiods is a VR simulation that allows doctors to have a more hands-on approach to practice spine surgery.
Utilized Unity C# by creating enums and a dictionary to control the steps in the procedure.
Github Desktop for source control.