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Experience

January 2023 - Present

X Studios - Unity Engineer

Utilized Unity and C# to develop mobile applications for IOS and android, and pushed builds through using test flight and the Google Play Store. 

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Worked with artists in Figma to ensure quality for UI to be integrated into Unity

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Lead Engineer on multiple mobile, VR, windows, and mac applications. 

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February 2022 - January 2023

JHT Inc, Software Engineer

Utilizing Unity and C# to develop training simulations for DOD contracts.


Use of software configuration management tools such as perforce and git to handle source control and work as a team.


Create custom editor tools in Unity to fast track development and documentation for use of such tools.

February 2021 - February 2022

Epic Games - Software Tester

Working with the Unreal Engine on the Rendering and Platform pillars.

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Credited on Fortnite, Unreal Engine 4 and 5.

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Executing test cases in TestRail and maintaining and updating engine test cases.

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Writing clear and concise steps to reproduce bugs in JIRA.

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Communicating and escalating the impact of issues that are blocked or is critical to testing to developers.

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Utilize Perforce and Github to gain access for testing on previous and present builds.

October 2019 - October 2020

Activision - QA Tester

Isolated and identified bugs and how they occurred within the gaming environment and wrote technical reports using Jira to communicate with Developers for Call of Duty Modern Warfare

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Credited for Call of Duty: Warzone.


Regression testing on new builds to ensure previous tested functionality is still working.

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Performance test to ensure the product works and to test the limits of the software.

April 2019 - July 2019

iD Tech - Instructor

Taught students between the ages of 7-17 Game Design, the Unreal Engine and Blueprinting, coding with C# in Unity, and video editing in Adobe Premiere.

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Lead team oriented activities and projects for students work.

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Created plans and set goals for students projects to ensure deadlines were met.

August 2021 - February 2022

Project Lead - Lone Defender

Production by creating full on sprint plan with a feature and task list to assign out to resources utilizing excel. 

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Lead designer by designing all systems and mechanics utilizing Google docs and PowerPoint.

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Lead Programmer utilizing Unity C# to program the player character, wave system, enemy AI, and other features.

September 2021 - September 2021

Designer - Mission Moon Bound

Mission Moon Bound is a realistic simulation that shows what life could be like living on the moon. This game was created in participation at the Indie Galactic Space Jam.

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Designed and documented all systems and mechanics.

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Created the moon environment, the space station, and programed the floating asteroids around the moon. 

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Award winning game at the game jam.

March 2019 - April 2019

Programmer - Nopiods

Nopiods is a VR simulation that allows doctors to have a more hands-on approach to practice spine surgery.

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Utilized Unity C# by creating enums and a dictionary to control the steps in the procedure.

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Github Desktop for source control.

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